![]() ![]() ![]() ⦿ Meeting Atlas unlocks him as a follower. ![]() They are only visible in the list if you have unlocked them: Minor collision fixes and misplaced grasses in the Abyssal region.īonnie’s dialogue to unlock the Tier-MAX cores in the Abyssal Region has been moved to the map with a giant boulder (north from camp).Furthermore, Bonnie’s dialogue has been duplicated to other locations (but once you’ve talked to her, she disappears from all said locations): The inventory will prioritize the Portable Warpstone and Portable Storage items to appear higher on the list, for convenience. The Portable Warpstone is now disabled during this sequence. It’s possible to use the Portable Warpstone shortly after the Ignitia elevator attack sequence, letting the player re-take the elevator even thought it’s not fixed yet, making them spawn in the middle of the lava. Nexomon without favorite meals: Deyam line, and Masquiti line. Tyrant Byeol can now also spawn at the orphanage woods. Her character now stays until the player beats Venefelis. Since Eliza is gone after fighting Kroma, the player wouldn’t get her hint on Venefelis’ maze pattern. SafeMode file loading (holding L+R for 10 seconds on a save slot) will now always teleport the player to the orphanage. The 4 destroyed maps now also contain the Greater Drake sidequests. Not only does it make capturing those drakes impossible, but it also prevents the player from using Eliza’s duplication feature to find legendaries in the wild (including the Abyssal Tyrants). If you have the solution for a problem, please post it to the GitHub repository.If the player triggers the Abyssal post-game content, Greater Drake sidequests in the skeleton maps are lost as the maps are destroyed.Do not report errors by making a discussion-thread, I get no notification of that.For best support, please use the Discord-channel for error-reporting.Post your error-log using HugsLib and command Ctrl+F12.If not, try adding your other mods until it happens again.See if the the error persists if you just have this mod and its requirements active.Stormtail for custom sounds of every nexomon. Happy Taffy for assisting in art and some coding. Ranged attacks / abilities & Custom behaviours (will have additional dependancy's so will be a different mod) Custom sounds for all nexomon (current project) More Nexomon (including Nexomon Extinction) If it sounds fun and do-able I would add it in. Q: How strong are the Nexomon compared to vanilla animals?Ī: Nexomon are fairly tough, don't fight them unless you have a decent amount of firepower.Ī: Feel free to share any ideas. However it can be safely added without crashing. It's not compatible with CE combat system, and gives some errors. Q: is this mod Compatible with Combat Extended?Ī: I don't use CE and will no make patches for it. Q: Can this mod be added to existing save file? *Fixed nexomons spawning as pack that should spawn solo.Ĭombat Extended (it might work but it's not tested)Ī Dog Said (doesn't break, simply not supported) *Fixed carry weight from nexomon in caravans. *Added support for Alpha Biomes (Nexomon can now spawn) For now you can disable them in giddy up mod menu. *Fixed Giddy up patch (pawns mounted on very awkward positions) fuzztino and draclone are mountable but shouldn't be, working on a fix to disable it by default. (prepare first, it will be heavy guarded)Īdded custom animal sounds (Thanks to Stormtail!)įixed few typo's in spawn rates & descriptions. (crashed ship containing loot & injured nexomon to heal & recruit. This mod adds 1 new quest: Crashed nexomon ship. This mod also adds 2 new bills at the Art bench: Nexomon come with custom leather/wool types. Armor for each Nexomon are also in development. A monster catching genre like pokemon.Ĭurrently has 11 Nexomon, more are in active development. This mod adds in animals called Nexomon from the Nexomon games. ![]()
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